[pve-devel] [PATCH v3 many 00/66] fix #4156: introduce new notification system
Thomas Lamprecht
t.lamprecht at proxmox.com
Tue Jul 18 16:37:31 CEST 2023
Am 18/07/2023 um 14:34 schrieb Dominik Csapak:
> * the backup edit window is rather tall at this point, and if we assume a minimum
> screen size of 1280x720 there is not quite enough space when you subtract
> the (typical) os bar and browser window decoration, maybe a 'notification'
> tab would be better (we already have some tabs there anyway)
FWIW and not that I'm against tabs here (I didn't even checked the GUI at all), I
came to the conclusion that 720p *and* OS/browser bar deduction is just to small
to be practical.. 768p (1366 x 768) and ~90px deduction for height and 66px for
those desktops that have the bar configured on the side would be more practicable,
leaving 1300 x 680 as minimum.
As alternative we can say 720p but in full-screen mode, i.e., so that the whole
1280 x 720 pixels are available for the web UI, or at least say that overflow is
OK with smaller sizes but we ensure for scroll overflow handler on those dialogues.
Could be also maybe added at a general place in EditWindow, or InputPanel if the
viewport is really small, one would need to experiment with this a bit though..
Whatever the decision then is (I'm open for opinions, but pretty much set that
making all work very nicely for sizes around 1200 x 600 is going to be a PITA
(or just overlooked), especially as we gain more complex features), we should
then update docs and maybe check if we can augment the (Edit)Window such that
it outputs a warning (or even shows an error) if in debug mode and a window is
bigger than the (newly) decided size, with manual resize being excluded from
that check – then we'd have a higher chance in actually enforcing such a limit.
More information about the pve-devel
mailing list