[pve-devel] [PATCH manager] ui: ceph/Status: fix recovery percentage display
Thomas Lamprecht
t.lamprecht at proxmox.com
Wed Jul 7 12:19:32 CEST 2021
On 07.07.21 10:47, Dominik Csapak wrote:
> we incorrectly used 'total' as 100% of the to recovered objects here,
> but that contains the total number of *bytes*.
>
> rename 'toRecover' to better reflect its meaning and use that as
> 100% of the objects.
>
> reported by a user:
> https://forum.proxmox.com/threads/bug-ceph-recovery-bar-not-showing-percentage.91782/
>
please note if this would need to be backported too.
> Signed-off-by: Dominik Csapak <d.csapak at proxmox.com>
> ---
> www/manager6/ceph/Status.js | 8 ++++----
> 1 file changed, 4 insertions(+), 4 deletions(-)
>
> diff --git a/www/manager6/ceph/Status.js b/www/manager6/ceph/Status.js
> index e92c698b..52563605 100644
> --- a/www/manager6/ceph/Status.js
> +++ b/www/manager6/ceph/Status.js
> @@ -321,14 +321,14 @@ Ext.define('PVE.node.CephStatus', {
> let unhealthy = degraded + unfound + misplaced;
> // update recovery
> if (pgmap.recovering_objects_per_sec !== undefined || unhealthy > 0) {
> - let toRecover = pgmap.misplaced_total || pgmap.unfound_total || pgmap.degraded_total || 0;
> - if (toRecover === 0) {
> + let totalRecovery = pgmap.misplaced_total || pgmap.unfound_total || pgmap.degraded_total || 0;
why change the variable name, `toRecover` was still OK? Or at least I do not see
any improvement in making it easier to understand with `totalRecovery` if byte vs.
objects where a issue of confusion why not addressing that by using `toRecoverObjects`
or the like
Also, why not adding those metrics up? If, misplaced and unfound do not have any
overlap, IIRC, so would def. make sense for those - for degraded I'm not so sure
about overlap with the other two from top of my head though.
> + if (totalRecovery === 0) {
> return; // FIXME: unexpected return and leaves things possible visible when it shouldn't?
> }
> - let recovered = toRecover - unhealthy || 0;
> + let recovered = totalRecovery - unhealthy || 0;
> let speed = pgmap.recovering_bytes_per_sec || 0;
>
> - let recoveryRatio = recovered / total;
> + let recoveryRatio = recovered / totalRecovery;
> let txt = `${(recoveryRatio * 100).toFixed(2)}%`;
> if (speed > 0) {
> let obj_per_sec = speed / (4 * 1024 * 1024); // 4 MiB per Object
>
More information about the pve-devel
mailing list